I graduated from The Art Institute of Pittsburgh and currently work at Art Bully Productions as a Contract Hard Surface Artist on multiple client-based projects.
Works with in-house art director and clients to create hard surface assets for video games that meet high-quality industry standards.
Tutored students on software packages that include 3ds Max, Zbrush, Substance Painter,
Substance Designer, Photoshop, and Unreal Engine 4.
Created eight detailed digital sculpts of people in Zbrush for use in a domestic abuse
Unwrapped models and baked normal maps in Substance Painter to add detail, reduce the
amount of polygons used, and decrease render time.