I'm a 3D Artist with a Hard Surface job title, but with a passion for all kinds of different artistic mediums and subject matter. I love to learn, explore, research, and have a great time navigating the world of art. I'm always ready to take on the next challenge to improve myself and the people around me so let's get out there and find the next artistic journey.
Works with in-house art director and clients to create hard surface assets for video games that meet high-quality industry standards.
Tutored students on software packages that include 3ds Max, Zbrush, Substance Painter,
Substance Designer, Photoshop, and Unreal Engine 4.
Created eight detailed digital sculpts of people in Zbrush for use in a domestic abuse
Unwrapped models and baked normal maps in Substance Painter to add detail, reduce the
amount of polygons used, and decrease render time.